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NEW QUESTION 1
You are working in a software development company which, for many years, used a sequential development model and was organized into separate departments for each functional group (e.g. business analysts, developers, testers) located within their own office space. Your organization has recently changed to a SCRUM agile framework. Which of the following is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model?

  • A. Resilient testing means that the testing process is capable of dealing with rapid changes throughout the development process with test plans being updated during each iteration.
  • B. Credibility means that the tester must share information with the stakeholders about the test process so that they find the selected test strategy and testing activities trustworthy.
  • C. Cross-functional teamwork means that all team members contribute to testing in various way
  • D. For example, involving people with the test strategy, test planning and execution as well as test reporting.
  • E. Co-located teamwork means that all team members, including developers and testers, must sit together in the same office, so they can quickly communicate face-to-face.

Answer: C

Explanation:
Cross-functional teamwork is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model. Cross-functional teamwork means that all team members, regardless of their functional roles, collaborate and share their skills and knowledge to achieve a common goal. In the context of testing, this means that testing is not seen as a separate activity or phase, but as an integral part of the development process. All team members contribute to testing in various ways, such as:
✑ Involving people with the test strategy, test planning and execution as well as test reporting. This can help ensure that the testing activities are aligned with the business objectives, the user needs, and the technical requirements. It can also help improve the test coverage, the test quality, and the test efficiency.
✑ Sharing the responsibility for testing among the team members. This can help reduce the workload and the dependency on a single tester or a testing team. It can also help increase the feedback and the communication among the team members, and foster a culture of quality and learning.
✑ Leveraging the diverse skills and perspectives of the team members. This can help enhance the test design and the test execution by applying different techniques, tools, and approaches. It can also help identify and address the risks, the issues, and the opportunities for improvement from various angles. References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; ISTQB® Glossary of Testing Terms2, version 4.0, page 16.

NEW QUESTION 2
A calculator application is being developed. The third sprint has been planned to add functionality to the calculator to allow scientific calculations.
Which TWO examples below represent activities that would likely be managed on an agile task board for the third sprint?
1) A task to design the features planned for the next sprint.
2) A task to run an acceptance test for a user story.
3) A task to automate regression tests.
4) A task to participate in training in preparation for the fourth sprint.
5) A task to produce a daily progress report for the agile team members.

  • A. 2, 3
  • B. 1, 4
  • C. 4, 5
  • D. 1, 5

Answer: A

Explanation:
According to the ISTQB Tester Foundation Level Agile Tester syllabus, an agile task board is a visual tool that displays the status of the work items in an agile sprint. The task board typically shows the user stories, tasks, and their progress from “to do” to “done”. The task board helps the agile team to monitor and coordinate their work, and to communicate with stakeholders. Therefore, the examples that represent activities that would likely be managed on an agile task board for the third sprint are those that are related to the user stories, tasks, and their progress in the current sprint. Option A is the correct answer, as it contains two examples of such activities: running an acceptance test for a user story, and automating regression tests. These are both tasks that are part of the testing process in the current sprint, and their status can betracked on the task board. Option B is not a correct answer, as it contains two examples of activities that are not related to the current sprint: designing the features planned for the next sprint, and participating in training in preparation for the fourth sprint. These are both activities that are part of the planning or learning process for the future sprints, and they are not managed on the task board. Option C is also not a correct answer, as it contains two examples of activities that are not related to the current sprint: participating in training in preparation for the fourth sprint, and producing a daily progress report for the agile team members. These are both activities that are part of the learning or reporting process, and they are not managed on the task board. Option D is also not a correct answer, as it contains two examples of activities that are not related to the current sprint: designing the features planned for the next sprint, and producing a daily progress report for the agile team members. These are both activities that are part of the planning or reporting process, and they are not managed on the task board. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.1, page 14; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.2, page 15; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.1, page 16; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.2, page 17.

NEW QUESTION 3
Your agile team is using the Testing Quadrants to ensure that all important test levels and test types are covered in the test plan.
In relation to Quadrant 3 - business facing and product critique, what should be considered for the plan?

  • A. Exploratory Testing
  • B. Prototype Testing
  • C. Performance Testing
  • D. Functional Testing

Answer: A

Explanation:
Exploratory testing is a type of testing that involves simultaneous learning, test design, and test execution. It is suitable for Quadrant 3 because it is business facing
and product critique, meaning that it focuses on the user’s perspective and the quality attributes of the product. Exploratory testing can help discover new risks, requirements, and defects that may not be covered by other test levels and test types. It can also provide feedback on the usability, functionality, and reliability of the product. References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 2.3.2, page 17; ISTQB® Glossary of Testing Terms2, version 4.0, page 23.

NEW QUESTION 4
Which of the following statements about a test charter are CORRECT?
1) It is used mainly in exploratory tests.
2) It is used to monitor a test process.
3) It may make reference to user stories.
4) It contains notes taken during a test session.
5) It is used to outline the company test policy.

  • A. 1, 2, 5
  • B. 2, 3, 4
  • C. 2, 4, 5
  • D. 1, 3, 4

Answer: D

Explanation:
A test charter is a document that describes the scope, objective, and approach of an exploratory testing session. It is used mainly in exploratory tests to guide the tester’s actions and record the findings. A test charter may make reference to user stories, requirements, risks, or other sources of information that are relevant to the testing mission. A test charter also contains notes taken during a test session, such as test ideas, test results, bugs, issues, and observations. A test charter is not used to monitor a test process, as it is not a formal metric or report. It is also not used to outline the company test policy, as it is specific to a particular test session and context. References: ISTQB® Foundation Level Agile Tester Syllabus, Section 2.2.3, page 18; ASTQB Agile Tester Certification Resources, Section 2.2.3, page 18; How to Write an Exploratory Test Charter, Creating an Exploratory Testing Charter, What is Exploratory Testing?.

NEW QUESTION 5
Iteration planning for Sprint 5 of your current project is complete. The plan for the sprint is to increase performance of the system, which of the following acceptance criteria would you expect for Sprint 5?
1) User access for all roles has been validated.
2) A static analysis tool has been executed for all code.
3) 100% of the existing regression test suite has passed.
4) System is responding in less than 3 seconds, 90% of the time.
5) A new version of internet Explorer has been included.

  • A. 1, 3
  • B. 3, 4
  • C. 4, 5
  • D. 2, 5

Answer: B

Explanation:
The acceptance criteria for a sprint are the conditions that must be met for the user stories to be considered done and deliver value to the customer1. The acceptance criteria should be specific, measurable, achievable, relevant, and testable2. In this case, the plan for the sprint is to increase performance of the system, so the acceptance criteria should reflect that goal. Therefore, the acceptance criteria that would be expected for Sprint 5 are:
✑ uk.co.certification.simulator.questionpool.PList@340b0380
The other options are not relevant or appropriate acceptance criteria for Sprint 5:
✑ uk.co.certification.simulator.questionpool.PList@340b04b0

NEW QUESTION 6
Which one of the following is a testable acceptance criterion?

  • A. The solution shall support business processes.
  • B. The system shall be easy to use.
  • C. The response time to confirm a customer submission must not exceed 5 seconds.
  • D. The tools for testing are tested before use and are meeting the requirements.

Answer: C

Explanation:
A testable acceptance criterion is a condition that can be verified or measured objectively by the tester, customer, or stakeholder. It should be specific, measurable, achievable, relevant, and time-bound (SMART). A testable acceptance criterion should also be written from the user’s perspective, achievable within the sprint, and written before development begins1.
Among the four options, only option C meets these criteria. It is specific (the response time to confirm a customer submission), measurable (must not exceed 5 seconds), achievable (within the technical and business constraints), relevant (to the user’s needs and expectations), and time-bound (must be met in every sprint). It is also written from the user’s perspective, testable (by measuring the response time), and written before development (as part of the user story definition).
Option A is not testable because it is vague and subjective. What does it mean to support business processes? How can this be verified or measured? Option B is also not testable because it is subjective and ambiguous. What does it mean to be easy to use? How can this be verified or measured? Option D is not testable because it is not written from the user’s perspective. It is an internal quality criterion for the testing team, not an acceptance criterion for the product or feature.
References: ISTQB Foundation Level Agile Tester Syllabus, Section 2.3.2, page 182; ISTQB Foundation Level Agile Tester Sample Exam Questions, Question 2.3.2-2, page 93

NEW QUESTION 7
User Story: As a user I want to be able to calculate tax percentage based on amount of income.
What is the best black box test design technique for verifying the accuracy of this user story?

  • A. Statement testing - test all statements in income calculation.
  • B. User story testing - test that the user can enter an income amount and get a result.
  • C. State transition testing - test all states of income entry.
  • D. Equivalence partitioning - test with low, medium and high income.

Answer: D

Explanation:
The best black box test design technique for verifying the accuracy of this user story is equivalence partitioning. Equivalence partitioning is a technique that divides the input domain of a system into classes or groups that are expected to behave similarly. By testing one value from each class, the tester can reduce the number of test cases while still achieving good coverage. In this case, the input domainof the system is the amount of income, which can be divided into classes based on the tax percentage applied to different income ranges. For example, if the tax percentage is 10% for income below 10,000, 20% for income between 10,000 and 20,000, and 30% for income above 20,000, then the equivalence classes are: low income (<10,000), medium income (10,000-20,000), and high income (>20,000). By testing one value from each class, such as 5,000, 15,000, and 25,000, the tester can verify that the system calculates the correct tax percentage for each income range. This technique is more efficient and effective than testing all possible values of income, or testing only one value of income, or testing the states of income entry, or testing the statements in income calculation. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 2.3.1, page 19; ISTQB Foundation Level Agile Tester Extension Sample Exam Questions2, Question 5, page 6.

NEW QUESTION 8
You are a tester in an agile team. The user story you are due to test is still under development so your tests are blocked. The main issue holding progress on this user story is that the developer's unit tests are constantly failing.
As an agile tester, which of the following actions should you take?

  • A. Review the design of the problematic user story and improve it where possible.
  • B. Create a bug report for each of your blocked tests.
  • C. Work together with the developer, suggesting reasons why the tests are failing.
  • D. Use the time to improve and automate existing test cases of other user stories.

Answer: C

Explanation:
As an agile tester, you should work together with the developer, suggesting reasons why the tests are failing. This is an example of the agile principle of collaboration and communication within the team, as well as the agile testing practice of early and frequent feedback. By working together with the developer, you can help to identify and resolve the root causes of the test failures, as well as share your testing knowledge and perspective. This can lead to faster and better quality delivery of the user story, as well as improved team relationships and trust.
Option A is not a good action, because reviewing and improving the design of the user story is not the tester’s responsibility, and it may not address the test failures. Option B is also not a good action, because creating bug reports for blocked tests is not an agile way of handling issues, and it may create unnecessary overhead and waste. Option D is not a good action, because it does not help to unblock the current user story, and it may distract you from the sprint goal and the team’s focus.
References: ISTQB Foundation Level Agile Tester Syllabus, Section 2.3.1, page 171; ISTQB Foundation Level Agile Tester Sample Exam Questions, Question 2.3.1-2, page 82

NEW QUESTION 9
During a retrospective, which of the following items would be the LEAST effective to generate discussions on process improvement?

  • A. The build process was slow and this often caused delays waiting for the build to complete.
  • B. For the last sprint the estimated and actual effort were much higher than the team capacity.
  • C. The automation tests failed frequently without any logs to help in debugging the failure reason.
  • D. One of the testers was regarded as being both disruptive and lazy and did not contribute to team success.

Answer: D

Explanation:
According to the ISTQB Tester Foundation Level Agile Tester syllabus, a retrospective is a meeting held at the end of each iteration or release, where the agile team reflects on what went well and what can be improved in their processes, practices, and interactions. The purpose of a retrospective is to identify and implement actions for continuous improvement, and to foster a culture of learning and collaboration. Therefore, the items that would be the most effective to generate discussions on process improvement are those that are related to the team’s performance, challenges, feedback, and suggestions. Option D is the least effective item to generate discussions on process improvement, as it is a personal attack on one of the team members, and it does not offer any constructive feedback or solution. This kind of item can create a negative and hostile atmosphere in the retrospective, and damage the trust and respect among the team members. Option A is an effective item to generate discussions on processimprovement, as it identifies a problem with the build process that affects the team’s efficiency and quality, and it can lead to finding ways to optimize the build process or to mitigate the delays. Option B is also an effective item to generate discussions on process improvement, as it reveals a discrepancy between the team’s estimation and actual effort, and it can lead to analyzing the root causes of the deviation and to improving the estimation techniques or the team’s capacity. Option C is also an effective item to generate discussions on process improvement, as it highlights a weakness in the automation tests that hinders the team’s ability to debug and fix the failures, and it can lead to enhancing the automation tests with
better logging mechanisms or to reviewing the automation strategy. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.1, page 14; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.2, page 15; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.1, page 16; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.2, page 17.

NEW QUESTION 10
Which of the following statements would you expect to be the MOST direct advantage of the whole-team approach?

  • A. Having at least once a day an automated build and test process that detects integration errors early and quickly.
  • B. Avoiding requirements misunderstandings which may not have been detected until later in the development cycle when they are more expensive to fix.
  • C. Capitalizing on the combined skills of business representatives, testers and developers working together to contribute to project success.
  • D. Reducing the involvement of business representatives because of the increased communication and collaboration between testers and developers.

Answer: C

Explanation:
The whole-team approach is a principle of agile testing that involves everyone with different knowledge and skills to ensure project success. The whole-team approach means that the business representatives, testers, and developers work together in every step of the development process, from planning to delivery. The whole-team approach aims to enhance communication and collaboration within the team, leverage the various skill sets of the team members, and make quality everyone’s responsibility12. Therefore, the statement C is the most direct advantage of the whole-team approach, as it captures the essence of the principle and its benefits. The other statements are not directly related to the whole-team approach, or are incorrect. Statement A is about continuous integration, which is a practice of agile development that involves having at least once a day an automated build and test process that detects integration errors early and quickly. Continuous integration is not a direct consequence of the whole-team approach, although it may be facilitated by it13. Statement B is about avoiding requirements misunderstandings, which may be a benefit of the whole-team approach, but not the most direct one. The whole-team approach does not only focus on requirements, but also on design, implementation, testing, and delivery. Moreover, avoiding requirements misunderstandings may also depend on other factors, such as the quality of the user stories, the use of acceptance criteria, and the feedback from the customers and users14. Statement D is incorrect, as it contradicts the whole-team approach. The whole-team approach does not reduce the involvement of business representatives, but rather increases it. Business representatives are an integral part of the whole-team approach, as they provide the vision, the value, and the validation of the product. They collaborate with the testers and developers to define the features, prioritize the backlog, and verify the outcomes12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; What is Whole Team Approach in Agile Testing?2, Section What is Whole Team Approach?; Continuous Integration3, Section What is Continuous Integration?; Effective User Stories - 3C’s and INVEST Guide4, Section The 3 C’s (Card, Conversation, Confirmation) of User Stories.

NEW QUESTION 11
Which of the following describes the main purpose of a task management tool in agile projects?

  • A. A task management tool is used by team members to share ideas and collaborate on assigned tasks.
  • B. A task management tool is used to manage and track user stories, tests and other tasks.
  • C. A task management tool is used to store source code and automated tests.
  • D. A task management tool allows developers to continuously integrate their code.

Answer: B

Explanation:
A task management tool is a software application that helps agile teams plan, organize, and monitor their work. A task management tool typically allows the team to create, assign, prioritize, update, and track user stories, tests, and other tasks that are part of the agile project. A task management tool can also provide various views and reports to visualize the progress and status of the project, such as Kanban boards, burndown charts, velocity charts, etc. Some examples of task management tools are Jira, Trello, Asana, and Monday.com12345. References: ISTQB® Foundation Level Agile Tester Syllabus, Section 2.1.1, page 13; ASTQB Agile Tester Certification Resources, Section 2.1.1, page 13.

NEW QUESTION 12
Why is regression of software a high risk in agile projects?

  • A. Test-driven development means that existing functionality is not considered.
  • B. Test automation can cause regression of software in the test environment.
  • C. Regression is built into software as a safeguard against unexpected failures.
  • D. There is code churn due to change in business needs over several sprints.

Answer: D

Explanation:
Regression of software is the risk that a change in one part of the software causes a defect in another part of the software that was previously working correctly. Regression of software is a high risk in agile projects because there is code churn due to change in business needs over several sprints. Code churn is the amount of code that is added, modified, or deleted in a software project over time. Code churn can indicate the volatility and complexity of the software, and the frequency and magnitude of the changes. In agile projects, code churn can be high because the business needs and the user requirements can change rapidly and frequently over several sprints, which are short iterations of development and testing. This means that the software is constantly evolving and adapting to the changing needs, and that the existing functionality and quality may be affected by the new or modified code. Therefore, regression of software is a high risk in agile projects, and it requires effective testing strategies and techniques to prevent, detect, and fix the regression defects. References: ISTQB® Foundation Level Agile Tester Syllabus1, Section 2.3.2, page 17; ISTQB® Glossary of Testing Terms2, version 4.0, pages 36 and 55

NEW QUESTION 13
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